Interactive Simulator · The Crumple Zone

Stop Dead, or Rebound?

A change in momentum needs an impulse, force multiplied by the time it acts. The impulse is fixed by the crash: stopping dead removes the incoming momentum, while bouncing back removes it and then adds the same again the other way, so a rebound needs a bigger impulse. Since impulse equals force times time, stretching the contact time with a crumple zone lowers the force. Keep the peak force under the limit.

Mission Keep the peak force under 120 N. Lengthen the contact time to soften the blow. Round 1Streak 0Best 0
Compared with stopping dead, a rebound needs:
change in momentum (impulse)10 kg m/s
contact time0.20 s
average force F = impulse ÷ time50 N
F t = change in momentum, so a longer contact time means a smaller force.