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Kinematics

A-Level Physics 9702 · Topic 2 revision notes · AS

Motion described: displacement, velocity and acceleration, the graphs that link them, the SUVAT equations, free fall and projectiles.

8 definitions to learn word for word, 10 equations in their own column, 4 diagrams and graphs. Read it, cover it, test yourself.

  1. 2.1a Describing motion and motion graphs
  2. 2.1b The equations of uniformly accelerated motion (SUVAT)
  3. 2.1c Free fall and projectiles
Definitions (mark-scheme wording)EquationsExam traps

2.1aDescribing motion and motion graphs

Definitions

Distance
the total length of path travelled (scalar).
Displacement
the distance in a straight line from a fixed point in a specified direction (vector).
Speed
the rate of change of distance (distance travelled per unit time).
Velocity
the rate of change of displacement.
Acceleration
the rate of change of velocity.

Key points

  • Displacement, velocity and acceleration are vectors: choose a positive direction and keep it.
  • s-t graph: gradient = velocity. A curve means changing velocity; take the gradient of the tangent.
  • v-t graph: gradient = acceleration, area under the line = displacement.
  • Area below the time axis on a v-t graph is displacement in the negative direction.
  • a-t graph: area = change in velocity.
  • Average velocity = total displacement / total time; instantaneous velocity = gradient at that instant.
s / mt / s constant v at rest tangent:gradient = v
s-t graph: steeper = faster; flat = at rest; the tangent gradient gives the instantaneous velocity.
v / m s⁻¹t / s uv gradient = a area = s
v-t graph: gradient = acceleration, shaded area = displacement.

Watch out!

  • The gradient of a v-t graph is acceleration, but the area is displacement. Do not mix them up.
  • For a curved graph, the gradient at a point needs a tangent, not the line from the origin.

2.1bThe equations of uniformly accelerated motion (SUVAT)

Definitions

Uniform acceleration
acceleration that is constant in magnitude and direction.

Key points

  • Use SUVAT only when acceleration is constant.
  • Five quantities: s, u, v, a, t. Each equation leaves out one; pick the one without the quantity you neither know nor want.
  • List the three knowns and the one unknown before choosing an equation.
  • Decelerating object: a is negative (if forward is positive).
  • Derivation: a = (v - u)/t gives v = u + at; area under the v-t graph gives s = ½(u + v)t; combine for the other two.

Watch out!

  • Mixing sign conventions mid-question. Thrown up at u = +20 m s-1 means a = -9.81 m s-2 for the whole flight.
  • At the top of a vertical throw v = 0 but a = g (not zero).

2.1cFree fall and projectiles

Definitions

Free fall
motion under gravity alone, with no air resistance; acceleration = g = 9.81 m s-2 downwards.
Acceleration of free fall (g)
the acceleration of a body falling freely in a uniform gravitational field.

Key points

  • Measuring g: drop a ball through heights s, time with light gates; plot s against t2: gradient = g/2.
  • Projectile: horizontal and vertical motions are independent; only the time is shared.
  • Horizontal: no force (air resistance ignored), so vx = u cos θ stays constant.
  • Vertical: uniform acceleration g downwards, starting from uy = u sin θ.
  • At maximum height vy = 0; speed there = vx.
  • Maximum range on level ground at θ = 45° (no air resistance).
  • With air resistance: lower height, shorter range, path no longer symmetrical.
vxvy vy = 0, v = vx range
Projectile: vx is the same at every point; vy falls to zero at the top, then grows downwards.
s / mt² / s² gradient = g/2
Measuring g: s against t2 is a straight line through the origin with gradient g/2.

Watch out!

  • Never use the launch speed u in the horizontal and vertical equations at once. Resolve it first.
  • Gradient of s against t2 is g/2, not g. Double it.
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