AS Level · Topic 2.1
A-Level 9702 / Topic 2 / AS

Sideways and down, at once.

A projectile is two simple motions happening together and never interfering: a steady horizontal velocity and a vertical fall under gravity. Split the launch into components, treat each with the tools you already have, and the curved path becomes two straight-line problems.

The key idea

Horizontal and vertical motion are independent. Horizontally there is no force (ignoring air resistance), so the velocity is constant: x = (u cosθ) t. Vertically there is gravity, so the motion obeys the suvat equations with a = g: y = (u sinθ) t − ½ g t². Time is the link between the two.

range vₓ (constant) vₓ vₐ
Fig. 1 — A projectile combines constant horizontal velocity with vertical free fall, giving a parabolic path
Section 01

Two motions, one flight.

Set a launch speed and angle and fire. Turn on the vertical twin, a ball thrown straight up at the same vertical speed but with no sideways motion. The dashed connector shows the projectile and the twin stay at the same height the whole way, and they land together, because gravity ignores horizontal motion. Predict when the twin lands before you check.

Section 02

Resolve, then recombine.

For a launch speed u at angle θ to the horizontal, split the velocity once at the start, then handle each direction with its own rules.

DirectionInitial componentBehaviour
horizontalu cosθconstant velocity (a = 0)
verticalu sinθuniform acceleration, a = g downward

Useful results follow from these: time to the highest point when u sinθ = g t, full time of flight on level ground t = 2u sinθ / g, and range R = (u cosθ) t. The speed at any instant recombines the two components with Pythagoras.

Stage 1 · Learn

Check what the sim just showed you

Four quick checks on independence and components. Each correct answer earns XP and lights this skill on your star map.

Quick check+10 XP

A ball is thrown horizontally from a table at the same instant an identical ball is dropped from the table edge. Ignoring air resistance, they reach the floor:

Quick check+10 XP

During the flight of a projectile, ignoring air resistance, the horizontal component of its velocity:

Quick check+10 XP

A projectile is launched at 20 m s⁻¹ at 30° above the horizontal. Its initial vertical component of velocity is:

Quick check+10 XP

At the highest point of a projectile's path, its vertical velocity and vertical acceleration are:

Section 03

Turning a curve into two lines.

Examiner trap

Never mix the components. Gravity acts only vertically, so it never changes the horizontal velocity; do not apply g to the horizontal motion. For a ball launched horizontally, the time to land depends on the drop height alone, not on how fast it was thrown sideways: a faster throw simply lands further away in the same time. And remember the acceleration at the top of the arc is still g, not zero, even though the vertical velocity there is zero.

Stage 2 · Exam

Exam-style questions

Unlocks once the four checks above are done. Worth more XP, written to AS Paper 1 and 2 standard.

Finish the four checks above to unlock the exam questions
Exam style+20 XP

A ball rolls off a table 1.25 m high and lands 2.0 m away horizontally. Taking g = 9.8 m s⁻², the time of flight is closest to:

Exam style+20 XP

For the same ball in the previous style of problem, with a time of flight of 0.50 s and a horizontal range of 2.0 m, the horizontal launch speed was:

Exam style+20 XP

A projectile is launched at 25 m s⁻¹ at 53° to the horizontal (sin 53° = 0.80). Taking g = 9.8 m s⁻², the time to reach its highest point is closest to:

Exam style+20 XP

Two balls are launched from ground level with the same speed, one at 30° and one at 60° to the horizontal. Ignoring air resistance, their horizontal ranges are:

Skill unlocked

Projectile motion, mastered.

This skill is now lit gold on your star map. You have finished the lessons of Topic 2; the Paper 1 set awaits.

-Rank -Level -Score -Topics
Go deeper · practice
Six original Cambridge-style questions
Independence of components, horizontal launches, angled launches, time of flight, range, and the speed on landing. Attempt each, then reveal the worked solution.
Stage 3 · Paper 1 readiness
Kinematics · Paper 1 Practice
A bank of original multiple-choice questions across the whole topic, in the style of Paper 1. You have now seen all three lessons, so this is the moment to test the unit as a whole.
Start Paper 1 Practice →