About this lab: Motion
Ten benches: an out-and-back trolley for distance against displacement, a journey builder for area under a speed-time graph, a draggable velocity-time line for acceleration, hammer and feather with and without air, a skydiver to terminal velocity, a graph-matching walk in front of a motion sensor, ticker tape and light gates, stopping distance, a bouncing ball with curved graphs, and a ball thrown straight up with its displacement-time, velocity-time and acceleration-time graphs drawn side by side.
IGCSE Physics 0625, topic 1.2. One tab per lesson: speed and velocity, motion graphs, acceleration, free fall, terminal velocity, then a graph-matching game, measuring speed with ticker tape and light gates, stopping distance, a bouncing ball, and a ball thrown straight up with its three motion graphs.
Motion is a free, browser-based simulation for Cambridge IGCSE Physics 0625 (topic 1 Motion, forces and energy, section 1.2 Motion). The course is assessed in Papers 1 and 2 (multiple choice), 3 and 4 (theory), 5 (practical test) and 6 (alternative to practical). There are 11 tabs, each a self-contained experiment with its own controls and live readings, and nothing to install: it runs on a laptop, tablet or classroom projector.
Syllabus coverage
- 1.2 Define speed as distance travelled per unit time; recall and use the equation v = s t
- 1.2 Define velocity as speed in a given direction
- 1.2 Recall and use the equation average speed = total distance travelled total time taken
- 1.2 Sketch, plot and interpret distance–time and speed–time graphs
- 1.2 Determine, qualitatively, from given data or the shape of a distance–time graph or speed–time graph when an object is: (a) at rest (b) moving with constant speed (c) accelerating (d) decelerating
- 1.2 Calculate speed from the gradient of a straight- line section of a distance–time graph
- 1.2 Calculate the area under a speed–time graph to determine the distance travelled for motion with constant speed or constant acceleration
- 1.2 State that the acceleration of free fall g for an object near to the surface of the Earth is approximately constant and is approximately 9.8 m / s2
- Lessons on this topic: Speed, velocity, and the equation v = s ÷ t, Distance–time and speed–time graphs, Acceleration of free fall (g ≈ 9.8 m/s²), Acceleration, deceleration, and gradient calculations, Terminal velocity and motion in fluids.
Full syllabus map: IGCSE Physics 0625 topic 1.
How to use this simulation
- 1. Speed and velocity.
- 2. Motion graphs.
- 3. Acceleration.
- 4. Free fall.
- 5. Terminal velocity.
- 6. Match the graph.
- 7. Ticker tape and light gates.
- 8. Stopping distance.
- 9. Bouncing ball and curved graphs.
- 10. Thrown upwards.
- 11. Exam scenarios.
- The buttons at the end of the tab strip give the scene the whole window (Full screen, Hide controls) and, on a dark stage, a projector-friendly palette (Light scene). Many scenes also have drag handles: drag them to change the set-up directly.
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