Unit at a glance
6 lessons, 270 minutes of teaching
Scheme of work
The lessons in order
| Ref | Lesson pack | Structure | Worksheet | Quiz | Lab tab |
|---|---|---|---|---|---|
| 4.1 | System software and application software Every program on a computer is either looking after the computer itself or helping you get a job done. | Frayer Model | 6 Q, 14 marks | 6 MCQ | none |
| 4.1 | The operating system, firmware and the hardware The operating system sits between your apps and the hardware, sharing out memory, the processor and devices, and keeping everything secure. | Connect-Extend-Challenge | 6 Q, 16 marks | 6 MCQ | none |
| 4.1 | Interrupts When you press a key, the processor is busy doing something else. | Anticipation / Reaction Guide | 6 Q, 16 marks | 6 MCQ | tab 7 |
| 4.2 | High-level and low-level languages Programmers can write in languages that read almost like English, or in codes that match the processor's own instructions one for one. | Cooperative Concept Mapping | 6 Q, 15 marks | 6 MCQ | none |
| 4.2 | Assemblers, compilers and interpreters Every program has to become machine code before the processor can run it. | Think-Pair-Share | 6 Q, 16 marks | 6 MCQ | none |
| 4.2 | Integrated development environments (IDEs) Programmers rarely write code in a plain text editor. | Mix-Pair-Share | 6 Q, 15 marks | 6 MCQ | none |
Each pack holds the plan, worksheet and quiz for its lesson. Teach the rows in order; the lab tabs match the student lessons.
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