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21st century skills activity · AS 9702 · 2.1

Motion graphs: running Corners

A step-by-step guide to running Corners on reading motion graphs, with the four corner labels, seven rounds and a full teacher answer key. The aim is that it can be run faithfully by any teacher, including a cover teacher.

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What it is, and why it works

Commit with your feet, then defend it

The four corners of the room are labelled at rest, constant velocity, speeding up and slowing down. The teacher shows a graph or reads a motion, and each learner physically moves to the corner they believe matches. Same-corner learners build the strongest reason for their choice; corners then challenge each other, and a learner may switch corner if convinced. Choosing a corner is a public commitment, so no learner can stay undecided.

The Corners activity: the four corners are labelled at rest, constant velocity, speeding up and slowing down, and learners move to the corner that matches the motion shown.
Move to the corner that matches, then defend your choice

It passes the PIES test:

Positive interdependence

Same-corner learners must build one shared reason to defend against the other corners.

Individual accountability

Choosing a corner is a public commitment, and each learner must be ready to justify it.

Equal participation

Every learner moves and commits on every round, not just the confident few.

Simultaneous interaction

The whole class commits and discusses at once, corner by corner.

Before the lesson

Label the four corners

Print these large, one per corner of the room.

Corner 1
At rest
Corner 2
Constant velocity
Corner 3
Speeding up
Corner 4
Slowing down
Running the structure

About twenty minutes

Read a round

Show the graph or read the motion for the round.

Move and commit

Each learner moves to the corner they believe matches; the move is the commitment.

Agree a reason

Same-corner learners take a moment to agree their best reason for the choice.

Challenge, then confirm

Take one reason from two corners; learners may switch if convinced. Confirm the answer, then run the next round.

Watch the trap. The same shape means different motion on the two graph types. A straight upward line is constant velocity on a displacement-time graph, but speeding up on a velocity-time graph. Always have learners name the axes before they commit.

The rounds

Seven graphs to place

Round 1
A velocity-time graph is a horizontal line above zero.
Round 2
A displacement-time graph is a straight line sloping steadily upward.
Round 3
A velocity-time graph is a straight line rising from the origin.
Round 4
A velocity-time graph is a straight line falling toward zero.
Round 5
A displacement-time graph is a horizontal line.
Round 6
A displacement-time graph is a curve that gets steeper with time.
Round 7 · challenge
A displacement-time graph is a curve that flattens out toward a horizontal line.
Teacher answer keyclick to reveal
R1 · Constant velocity.

on a velocity-time graph a horizontal line means the velocity is not changing.

R2 · Constant velocity.

on a displacement-time graph a constant gradient means a constant velocity.

R3 · Speeding up.

on a velocity-time graph a rising line means the velocity is increasing, so the object accelerates.

R4 · Slowing down.

on a velocity-time graph a falling line means the velocity is decreasing.

R5 · At rest.

on a displacement-time graph a horizontal line means the displacement is not changing.

R6 · Speeding up.

on a displacement-time graph an increasing gradient means the velocity is increasing.

R7 · Slowing down.

on a displacement-time graph a decreasing gradient means the velocity is falling toward zero (the object is coming to rest).

Troubleshooting and differentiation

When the room does not behave like the plan

Everyone goes to the same corner: good; ask them to predict what graph would justify each of the other corners.

A learner will not commit: the move is the point; a tentative choice they can defend beats standing in the middle.

The room is too small to move: use four labelled cards held up, or four columns of seats, instead of physical corners.

A round splits the class: that is the best round to slow down on; have each corner name the axes before reasoning.

Original work by the TheLucidSTEM team. Designed for the lesson on this site; no past paper material is reproduced.
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