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21st century skills activity · AS 9702 · 2.1

Projectile motion: Cooperative Concept Mapping

A step-by-step guide to running Cooperative Concept Mapping on projectile motion, with the printable concept card set and a teacher model map. The aim is that it can be run faithfully by any teacher, including a cover teacher.

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What it is, and why it works

Make the connections explicit

In Cooperative Concept Mapping each group is given a set of concept cards and a large sheet. They arrange the cards and join them with labelled arrows that state the relationship, for example splits into, is, determines or gives. Projectile motion is where vectors, the equations of motion and free fall all come together, so it is an ideal point to map how the ideas connect, and to expose where a learner's connections are missing.

A skeleton concept map of projectile motion linking horizontal and vertical motion to the time of flight, range and height.
A skeleton: arrange the cards and label every link

It passes the PIES test:

Positive interdependence

The group shares one map and one set of cards, so the map only works if the links agree.

Individual accountability

Every learner must justify aloud at least one link they drew; gaps reveal who needs support.

Equal participation

Cards are shared out so each learner places and links some, not just the confident few.

Simultaneous interaction

Every group builds at once, and the comparison at the end has all maps in play together.

Running the structure

Build, justify, compare

Hand out cards and paper

Give each group the concept card set and a large sheet; they may add their own cards if a link needs one.

Arrange and link~12 min

Groups place the cards and join them with arrows, each labelled with the relationship (splits into, is, determines, gives).

Justify a link each

Every learner justifies aloud at least one link they drew; the group checks it makes sense in physics.

Compare and extend~6 min

Groups compare maps and refine; the teacher adds air resistance as a final node and asks what it changes.

The concept card set

Print and cut

Fifteen cards. The first is the hub; learners arrange the rest around it and label every link.

projectile motion
horizontal motion
vertical motion
constant horizontal velocity
vertical free fall (a = g)
independence of the two motions
launch velocity u
launch angle θ
horizontal component u cos θ
vertical component u sin θ
time of flight
maximum height
range
resultant velocity
air resistance
Teacher model map · key linksclick to reveal

A strong map should include links close to these. Wording will vary; look for correct relationships and justifications.

  • projectile motion splits into horizontal motion and vertical motion (independence of the two motions).
  • horizontal motion has constant horizontal velocity, equal to u cos θ.
  • vertical motion is vertical free fall (a = g).
  • launch velocity u and launch angle θ give the horizontal component u cos θ and the vertical component u sin θ.
  • vertical motion determines the time of flight and the maximum height.
  • time of flight together with the constant horizontal velocity gives the range.
  • the horizontal component and the vertical component (at an instant) combine to give the resultant velocity.
  • air resistance reduces the range and the maximum height and makes the path asymmetric (a steeper descent).
Troubleshooting and differentiation

When the room does not behave like the plan

A group makes one long chain: a concept map is a network, not a list; prompt for cross-links such as the components combining to the resultant.

Arrows are unlabelled: an unlabelled arrow is not a claim; insist every link names the relationship.

A learner stays silent: hand them a card and ask which card it connects to and why; that is their justified link.

Short on time: the build and the justification are the heart of it; protect those over a long comparison.

Original work by the TheLucidSTEM team. Designed for the lesson on this site; no past paper material is reproduced.
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